
The 1.1.0 version is the reference implementation for JSR-231 (Java Bindings for OpenGL).
#Opengl java 3d full#
Status and standardizationĪs of 2015, JOGL provides full access to the OpenGL 4.5 specification as well as almost all vendor extensions (and OpenCL, OpenMAX and OpenAL). Indeed, most of the JOGL code is autogenerated from the OpenGL C header files via a conversion tool named GlueGen, which was programmed specifically to facilitate the creation of JOGL. JOGL differs from some other Java OpenGL wrapper libraries in that it merely exposes the procedural OpenGL API via methods on a few classes, rather than trying to map OpenGL functionality onto the object-oriented programming paradigm. As such, the underlying system must support OpenGL for JOGL to work. The base OpenGL C API, as well as its associated Windowing API, are accessed in JOGL via Java Native Interface (JNI) calls. It offers access to both the standard GL* functions along with the GLU* functions however the OpenGL Utility Toolkit (GLUT) library is not available for window-system related calls, as Java has its own windowing systems: Abstract Window Toolkit (AWT), Swing, and some extensions. JOGL allows access to most OpenGL features available to C language programs through the use of the Java Native Interface (JNI). It is the reference implementation for Java Bindings for OpenGL (JSR-231). Since 2010, it has been an independent open-source project under a BSD license. It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Sun Microsystems Game Technology Group. Java OpenGL ( JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language.



#Opengl java 3d software#
3D computer graphics software (library/API)
